For you there’s Zeal another mechanic to contend with. Obviously playing as the rebellion, Fervour gives you this advantage to play with. It signifies the support for the imminent rebellion, and if left unchecked will see your followers rebel against you. As a Han Dynasty supporter, you will be constantly battling against a new metric called Fervour. Good luck.ĭifferent mechanics are introduced, which dramatically change how you need to go about your conquering. If you can stop the constant spending of money before you bankrupt the kingdom, you might just have enough resources to pull together an army to stop the Rebellion in its tracks. It is in fact here, rather than the battlefield where you will win your campaign. Surrounded by eunuchs and power-hungry warlords seeking their own advantage, the Royal Court is in chaos. This final campaign mode does a great job of showing you his struggle and revealing the dark political underbelly that engulfed him. During the other campaigns, there’s mention of the Emperor’s lack of response to the emerging uprising and you wonder why this central superpower wouldn’t do more to prevent collapse. With enough support, your aim is to ultimately conquer the Chinese capital.īut by far the most unique and interesting of the new campaigns is the one where you are the Emperor himself. This campaign instead focuses on spreading your influence and rallying China to your cause. On the flip side, you can also play as one of the three brothers who kick-started the Yellow Turban Rebellion. In this role, you need to quash the rebellion and bring peace to the Han Dynasty. The most traditional of these is a supporter of the current Han empire. However, a few notable tweaks to some settings and mechanics make these new campaign modes feel rather different at times. There are essentially three different perspectives to play in this new period. As with previous DLC, the main gameplay aspects and UI remain almost identical to the base game. As such events are unfolding earlier than in the main game. Mandate of Heaven focuses on the activity at the beginning of the Yellow Turban Rebellion. The new Mandate of Heaven DLC made me feel for the first time that, maybe, the AI is looking at me and thinking exactly the same thing. It’s easy to view them as pawns to manipulate for your benefit if you play your cards right. There’s a real sense these factions are run by warlords with malleable personalities. This gives it an added layer of realism, that is most welcome in the series. It doesn’t just focus on the grand battles and violence, but also the political backdrop its rich Chinese historical tale affords it. It seems like the devs designed it to have less aggressive AI on whichever side you choose (possibly so you dont lose out on capturing more territory) and accidentally/intentionally made it and hand-holding DLC where you are forced to babysit your allies while keeping the fervor under control in your territories.Total War: Three Kingdoms has managed to enamor itself among fans by not being afraid to do things a little differently. I honestly believe the Mandate DLC is broken from the beginning. Playing as Chen, I basically used my armies to secure the Yellow river and eventually gained a foothold in Henebie(? cant remember its name, right across the river from where Chen starts) so the other empire members could take their sweet time helping me push back the brothers. Oh yeah, when you play as Han, the Brothers are extremely aggressive and the buffs from their fervor ability are not to be taken lightly. Originally posted by Master:Playing as the Han, I got the complete opposite experience. They also don't know how to handle Fervour, and so rebel armies are going to be spawning in almost every single county of theirs. In my experience, the Han AI is completely unable to handle the Yellow turbans. Naturally I assumed my stacked coalition could handle a single yellow turban, but nop that single faction started systematically kicking the ass of every single Han AI around it and rapidly carving out a large territory, meaning I had to rush killing the other two brothers even faster. As I was slowly but surely mulching through the armies and territories of two of the Yellow Turban factions, while the third had been pushed down towards Chen's territory with only a few cities and armies. Playing as Dong Zhou, I barely had time to kidnap the Emperor as I rushed over. Because otherwise, they will steamroll through everyone else. No matter which Han faction I play as, I have to secure my borders ASAP then rush through the empire to start beating down the Yellow Turbans. Playing as the Han, I got the complete opposite experience.
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